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Here is the final scanned in and colored version of the window. I
finished drawing it the morning of last day I could submit to the contest
which was a really bad idea. Because I had so little time to clean it up,
break it down into masks and code it into the pov file I didn't get to
really pollish it up like I would have liked. As a
result the rendered colors aren't quite right and much of the
detail is lost in the finished product. Ahh, well another lesson learned. |
One of the very first image checks testing the placement of the window, isosurface
benches, and the back light. Yes, the far bench is in the final picture, you just
can't see it. |
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Building a flying buttress with the work light on. Note also more detail in the
snow height-map with the background path and pit where the foreground bench is located.
The pile just right of center middle was used as a maker. |
A CSG Lamp. I had fun making this while watching TV with my wife one night.
It's cool how you can make complex objects with the clever use of primitives. |
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A lamp in place. I really built these to highlight the rough surfaces of the
isosurface stone I was going to use, like in my previous entry Ahhh, Sunlight.
However, combining all those stone isosurfaces with the area lights from the sky
and the area lights/photons from the back lit window PLUS the 25 glass
isosurfaces for the window itself and things just got too slow. So I dropped
the isosurface wall, which didn't read well from so far away anyway, and
kept the lamps. I was also planning to make a bracket for them someday... |
Now things are really coming together. I'm playing with my first version of the
'snowing' macro that dumps blobs onto things. This version was based heavily on
one used by Tom Melly in his entry for the January-February 2002 competition,
Lucy's Arrival
for which he won 'Honorable Mention: Artistic Merit'. (Hey, borrow from the best
I always say :-) This version was too lumpy for my taste so I later smoothed it out and
added a layered effect. |
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An isosurface icicle. Another fun thing to build, though I never really got the
glossy, clear, 'wet' texture that I wanted on it. |
Getting better and better. I've got a really nice layered effect on the
programmatic snow. The icicles are up. I've imported some trees from
Andrew Clinton's excellent Spline Tree include and heaped snow on them.
There's a test window showing the photons at work and some more props from
Ahh, Sunlight.
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Imported the cat, now I'm working on making it a calico. |
Ok, I've brought in the cat and put its prints on the ground snow height-map, but
now I need to put prints on the snow on the bench (unless it levitated up there).
Problem is that the snow on the bench is a blob. So I took a sample of the
cat's prints from the ground height-map, inverted it, brought it in and positioned
it where I wanted it (shown here, a little too big and too far to the right). Then
I flipped it over and put it in a difference CSG with the bench snow blob.
Turned out better than I'd hoped. |
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All together now, just awaiting the final window. Notice the the window has a
frame now, a nice touch suggested by my step father. It turned out to be not as
hard as I though it would be but getting the arch over the top
was a trick. Also notice the statue in the
lower right that got cut from the final. I wanted to add angel wings to her but
just never got the time and didn't feel she really fit in. Good thing to, if I'd
kept her the final render would have taken too long. |
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